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Fruit Cart

This was a small side project I made on my free time, something that turned out to be rather challenging thanks to the more complicated setup required in the UV and texturing process. I learned a lot about how to efficiently duplicate and texture multiple assets while still retaining somewhat of the uniqueness. Main inspiration was found within reference pictures from Asian food markets.

Beauty Shot rendered in Unreal Engine

Beauty Shot rendered in Unreal Engine

Render from substance painter

Render from substance painter

UV:s, Texture maps, Wireframe

UV:s, Texture maps, Wireframe

Turntable

Example of Miro board process and planning

Example of Miro board process and planning